A Slower Speed of Light is a first-person game in which players navigate a 3D space while picking up orbs that reduce the speed of light in increments. A custom-built, open-source relativistic graphics engine allows the speed of light in the game to approach the player’s own maximum walking speed. Visual effects of special relativity gradually become apparent to the player, increasing the challenge of gameplay. These effects, rendered in realtime to vertex accuracy, include the Doppler effect; the searchlight effect; time dilation; Lorentz transformation; and the runtime effect. A production of the MIT Game Lab. Play now for Mac and PC! gamelab.mit.edu A Slower Speed of Light has been tested on computers with the following minimum requirements. (A known bug will crash the game on computers with Intel graphics chipsets.) -Intel Core 2 Duo T9900 or Core i7 (2.8GHz minimum clock speed) -Windows 7 and Mac OS X 10.7 (Lion) and 10.6.8 (Snow Leopard) -AMD Radeon HD 6970M/AMD Mobility Radeon HD 4850/Nvidia GeForce 9600M GT -8GB RAM Source code coming soon! OpenRelativity is a set of tools for simulating the effects of traveling near the speed of light in the Unity3D game engine. The team is currently refining the documentation, usability and features in OpenRelativity, targeted for release as a free, open-source package in 2013, to allow others to produce more simulations and games about traveling near the speed of light. Check back to our official site for updates.
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A Slower Speed of Light Official Trailer — MIT Game Lab