Finally completed the ticker I had designed. Has 5 rows of 12 pixels each for the display. Each row has 40 bits of memory that is go through for a total 200 bits of memory. This was built on my multiplayer server with the help of Bemoliph and seems to result in odd behavior with pixels getting desynchronized from other ones. I’m guessing there is max number of gates that can be updated per cycle which results in it slowly desynchronizing over time. I need to try to have my memory selection signal be 1 more cycle so the flicker isn’t as bad.
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Minecraft – 60 Pixel Ticker (12×5)