Este foi um desafio postado pelo Docm, vamos torcer pra ele gostar da nossa solução! [English] This is a video response to Docm, since he asked if anyone could come up with an alternative solution for his witch farm. Unfortunately my computer cannot handle the official map and record at the same time, but I believe the idea is clear in this laggy video. Advantages: 1. Uses the burn out principle, so no need for timing the system with repeaters. 2. Solves the problem of repeaters getting stuck/locked when re-logging. 3. Very easy on resources, you will need just a bunch of redstone lines and some torches. 4. Very compact and easy to build. 5. Expandable. You can make the system shake faster by putting more unstable units (block over torch + redstone). 6. It’s possible to turn the farm On/Off and even control the shifting velocity (not shown in this video) It does work faster with more torches! I have a map where I made a farm (4 floors) over the bedrock in the Nether (yes we,ve found a way) and it produces a lot of mobs in a matter of seconds. I can not record my gold farm working because my computer is too slow, but I can send you the map if it’s requested. Just trust me, we have been using this concept for a long time in our server Disadvantages: 1. Very noisy. * Gold Farm using the same principle: www.youtube.com * Docm77: www.youtube.com * Princípio dos osciladores instáveis (Burn Out): www.youtube.com Facebook: www.facebook.com
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[+Zuma] Burn Out Shifting Floors Witch Farm to Docm [Minecraft]